Update on the Core Material III
I’m in the fifth week of redoing the core material. Another quick update is in order to demonstrate where I’m at and to track my progress! (Check out the previous updates here and here!)
I’m in the fifth week of redoing the core material. Another quick update is in order to demonstrate where I’m at and to track my progress! (Check out the previous updates here and here!)
I’ve spent nearly three weeks redoing the core material. I feel a quick update is in order to show where I’m at and to reflect on the changes.
I’m nearly a week into redoing the Core Rulebook and the Supernatural Rulebook. Progress has been very good so far, and I thought I’d leave a quick update on where I am right now.
Changes to the way parrying works have been a long time coming. I shortly discussed general skill mechanics (including the the Brawl and Close combat skills) in this dev update. Now it's time to implement those changes.
For a while, I’ve had Power(s) on my mind. The ball started rolling when I decided to work out a way to scrap the current Tier 1 Power (Specialization) and make the rest of the Powers more easily accessible.
Character points on the Stage are an award that influences character progress. As we’ve found out during playtesting, the current system promotes specialization, which is not what I had in mind when I thought it up.
During our previous session of playtesting, we noticed that the Stage has no rules on how to deal non-lethal damage. We didn’t really miss those rules during the past years, because taking prisoners is apparently quite rare on the Stage so far.