Changes to the way parrying works have been a long time coming. I shortly discussed general skill mechanics (including the the Brawl and Close combat skills) in this dev update. Now it's time to implement those changes.

Page 2 of 3
This website uses no trackers. It does use cookies for navigation and other functionality. You may decline these cookies, but please be aware that 1) this website will in any case use localStorage and sessionStorage, and 2) if you decline cookies, you cannot use the contact form on this website.