In the past few sessions of playtesting, we’ve had some difficulties related to Encumbrance points. In short, characters struggle to carry even their starting equipment. So I’ve decided to change the rules to make it a little easier to carry around gear.

The current rules are explained on page 132 of the Core Rulebook:

Current Encumbrance rules

A human-sized character can comfortably (without Penalties) carry objects with a total Encumbrance score that is equal to his Body level.  Characters can carry more, but at a cost. A character can carry items with a total Encumbrance score of up to twice his Body level, but receives a Penalty of -1d to all Skill checks for each Encumbrance point above his Body level.

So if you have a Body level of 2, which is not uncommon for a starter's build that focuses on Mind or Soul skills, you'll be able to carry your clothes and a short sword. Carry more and you'll be crippled beyond use. The new rules on Encumbrance score should solve that:

New rules on Encumbrance limits

A human-sized character can comfortably (without Penalties) carry objects with a total Encumbrance score that is equal to his Body level.  Characters can carry more, but at a cost. A character receives a -1 Penalty for every Encumbrance point above his Body level, up to a maximum of twice his Body level. A character receives a -1d Penalty for every Encumbrance point above twice his Body level, up to a maximum of three times his Body level. A human-sized character can never carry objects with a total Encumbrance score higher than three times his Body level.

This rule makes the Penalty for carrying a lot of gear tolerable. Characters that want to be heavily armored can now weigh between receiving a modest Penalty and the additional protection offered by armor, which is a little more realistic and a little less harsh on players.

Let me know what you think, here!

Impact assessment

  • I will have to amend the table on page 130 of the Core Rulebook;
  • I will have to amend the rules and example on page 132 of the Core Rulebook.
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