• Playtest the Stage!

    The Stage is currently in its second run of public playtesting. Over the course of 2016, 2017, and 2018, I expect to play several campaigns to test the Core Material and the supplemental material, such as Setting Sourcebooks. I will publish the campaign logs right here on this website, and you can read about the development of the Stage as I proceed right here!

    Want to join in? You're more than welcome. Use this website to download the Core Material and contact me to get some supplemental material for testing!

  • Now playtesting: the Monarchy!

    A friend of mine recently pulled together a new group of players to introduce to the Stage. I was happy to run the game as GM, and we played our first session a few months ago. Unlike the other campaigns I’m currently in or running, this one is going to space...

  • Now playtesting: Adelfan!

    As announced at the launch of the new Core Rulebook, I’ve managed to pull together a few more friends to do some more playtesting. Our first session took place on 2 October. 

  • Now playtesting: the Deniza!

    On 11 September, we played our first session using the Stage’s new Core Rulebook. These are exciting times for me, as the Stage is slowly becoming what I set out to create.

  • Stories on the Stage: Adelard

    Throughout the world of Verden roam the Etterkin, men and women whose ancestors were enslaved and warped by the mysterious underground race known as the Etter. These magically apt people are marked by the Glimm, colorful patterns that glow whenever they use magic, and are often feared and hated by normal folk.

  • Stories on the Stage: Reclaimers

    Today, I give you the beginnings of a story in another setting I’m creating for the Stage (and shortly alluded to here). It’s a story about two reclaimers: mercenaries charged with restoring control on planets or installations that were lost during or in the wake of a Galactic War that shook the known universe.

  • Character Sheet available!

    My good friend Niels over at Could Be Worse (one of the best and funniest webcomics ever, go check it out) made a beautiful character sheet for use with the current beta version of the Stage.

  • Stories on the Stage: Upside-Down City

    Another Monday, another story! This week, we get the beginnings of another story set in the Stage’s science fantasy setting, the Spine. This is a story about the Bound, a race of symbiotic, intergalactic beings that migrated to the Spine and conquered large sections of it during the Galactic War.

Cipran's log of his first days as a free man

Still shaking from the battle, Cipran was about to faint. Only the thought that this could be his only chance to escape slavery kept him conscious. The ground was littered with dead bodies, and only a few men were left standing. The other slaves, however, didn’t seem to want to keep fighting and were talking to the slaver, Babür.

Babür spoke to them in the strange, screeching language of the Qarim. Cipran didn’t understand a word of it. Babür's guards then beckoned the group to follow; like the other slaves, Cipran followed uneasily. Why did they not run? The guards led them to a pile of weapons and armor. A slave--the one called Astir--stepped forward and took a sword from the pile. Cipran expected the guards to strike him down, but instead they beckoned him to step forward next. He took a sword from the pile. When the guards didn’t react, he took a decent armor as well. Only when the guards threw some food their way it began to dawn on Cipran: he was no longer a slave.

Later that night, the other regelui--Erdan--explained what had happened. Cipran realized he needed to learn the Qarim language fast if he was to have any chance of survival. Meanwhile, he was glad Erdan was there to translate for him. As the evening began to fall, there was a disturbance in the camp. Rajat, one of the other freed slaves had stolen a dagger from a merchant and was now missing. Did he not understand these people could force them back into slavery on a whim? Cipran slept with his weapon close to him, terrified.

The next morning, he left the camp together with the other freed slaves. Though he did not know them, he felt bound to them by their shared fate. Soon after they left the camp Rajat re-joined them.

The journey went smoothly, and Cipran started to relax a bit. He enjoyed the company he traveled in. While he spent most of his time talking to Erdan, who also dreamed of going home, he also tried bond with the other members of the party.

On the fourth day they ran into a qarim merchant and his guard. Astir, the hulking coarnu, spoke with the merchant in the qarim language. This was a qarim trader! Had he brought more guards he would most certainly force them into slavery again. Yet here they were, chatting as if they were not on the run. When Rajat pulled out the dagger he had stolen to show it to the trader, Cipran face paled. Did he not understand the risk he placed himself in? Did he not realise that the trader would tell this to the other traders as soon as he reached the caravanserai? Surely they would take this as an excuse to chase them down and enslave them again. There was only one way to save his life and that of his newfound friends: he would have to kill the trader and his guard. Their camels would shorten their journey considerably; they could be on a boat before the slavers captured them again. He quickly discussed the plan with Erdan and did what he had to do.

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