During our previous session of playtesting, we noticed that the Stage has no rules on how to deal non-lethal damage. We didn’t really miss those rules during the past years, because taking prisoners is apparently quite rare on the Stage so far.
In the past few sessions of playtesting, we’ve had some difficulties related to Encumbrance points. In short, characters struggle to carry even their starting equipment. So I’ve decided to change the rules to make it a little easier to carry around gear.
The Wodegette are a race of Gettefolk that live in the forests and hills of Verden. To humans, these caprine giants appear as tall, upright walking goat-people, and they are feared and respected for their formidable strength. But they are more than just strong: the Wodegette are hunters and gatherers that share a close connection with the spirits of the wild and the forests.
Yesterday, I introduced some new rules to deal with the issue of compounding and stacking Bonuses and Penalties. Compounding and stacking Bonuses are one of the remaining major balancing issues on the Stage.
Playtesting has revealed a lot of stuff in the Stage that needs to be fixed or improved. One of the major things that came up during the previous sessions is the issue of compounding and stacking Bonuses. I’ve come up with a solution for the problem.